I build tools and pipelines that help VFX teams move faster and ship high-quality work. My work spans Pipeline engineering, open-source projects (including Nuke AI-Denoiser and StaX), and integrations across VFX departments, DIT and grading stages. I focus on robust, repeatable tooling and pragmatic automation for production pipelines.
Short version — pipeline-first, production-proven
Designing and building end-to-end VFX pipelines with hands-on experience in compositing, DIT, and delivery stages in a production environment.
Building production tools in Python / PySide for artists — from Nuke node wrappers to asset management systems that scale across productions.
Publishing and maintaining repositories on GitHub — Nuke AI-Denoiser, StaX, and ongoing R&D tooling.
Leading pipeline teams with a production-first mindset — pragmatic automation, code standards, and integration across all stages of VFX delivery.
Working across VFX production, pipeline tooling and R&D. Open to remote collaborations, consultancy, and open-source contributions worldwide.
Production-proven stack I use daily
Open-source and production tooling — click to explore on GitHub
A Nuke plug-in / node wrapper that integrates AI-based denoising into Nuke workflows. Production-oriented denoiser tooling built for compositors using Python.
Open-source advanced solution for mass production stock footage management — scalable asset handling and automation built for VFX production pipelines.
Scripting experiments and fun utilities for Nuke — practice code demonstrating Nuke Python node automation, creative experiments inside a compositing environment.
Pipeline work, consultancy, or open-source collaborations
Visual Effects Pipeline Technical Director — Based in Giza, Egypt. Working across VFX production, pipeline tooling and R&D.
✉ ahmedramadan347@gmail.com